VLanControl.csproj

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This page contains example code for .Net Interface to VLC.

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{4E5BE39D-D764-494F-80DB-C32854595A08}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>VLanControl</RootNamespace>
    <AssemblyName>VLanControl</AssemblyName>
    <SignAssembly>true</SignAssembly>
    <AssemblyOriginatorKeyFile>VLanControl.snk</AssemblyOriginatorKeyFile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <RegisterForComInterop>false</RegisterForComInterop>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <RegisterForComInterop>false</RegisterForComInterop>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="InnerVlcWindow.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="InnerVlcWindow.Designer.cs">
      <DependentUpon>InnerVlcWindow.cs</DependentUpon>
    </Compile>
    <Compile Include="IPlayer.cs" />
    <Compile Include="NativeLibVlc.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="VlcUserControl.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="VlcUserControl.Designer.cs">
      <DependentUpon>VlcUserControl.cs</DependentUpon>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="VlcUserControl.resx">
      <SubType>Designer</SubType>
      <DependentUpon>VlcUserControl.cs</DependentUpon>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <None Include="VLanControl.snk" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Test.html" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
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